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Supporting Creative Design Processes in Blended Interaction Spaces

A workshop in connection with ACM Creativity and Cognition 2015. To participate, please send a position paper (2-4 pages in the SIGCHI research paper format) to Kim Halskov: halskov@cavi.au.dk. The deadline is June 3rd.

Workshop topic

Blended Interaction combine the virtues of physical and digital products and systems. This approach is well suited for developing digital support for creative work practices that acknowledge the benefits of current analogue tools and practices, so that the desired properties of each are preserved. This workshop will investigate how Blended Interaction Spaces can support, augment and potentially transform creative work practices.  Specifically we examine the following themes to advance research on IT supported creative practices:

  1. Individual and social creative activities
  2. Creativity methods
  3. Emergence and transformation of design ideas
  4. Generative design materials
  5. Creativity constraints
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Social Interaction Design Patterns For Urban Media Architecture

Hespanhol, L. & Dalsgaard, P. 2015, “Social Interaction Design Patterns For Urban Media Architecture”. Forthcoming in Proceedings of Interact 2015. Download a preliminary version of the paper.

Abstract

Media architecture has emerged as a relevant field of study within HCI since its inception at the turn of the century. While media architecture has the potential to radically affect the social space into which it is introduced, much research in the field was initially carried out through experimental instal- lations in public spaces, often with higher emphasis on examining the properties of this novel type of interface, rather than examining the impact it had on the social context. In this paper, we look back at the field and analyze interactive urban media architecture covering a period of fifteen years of practice with a particular emphasis on how installations have influenced modes and patterns of social behaviour. We classify nine representative installations according to their physical layout, interaction strategies and types of interface. We focus on how these installations were perceived and used by their respective audiences and outline six modes of social interaction that unfold with these installations. From this analysis, we derive seven social interaction patterns, which represent different strategies for designing and employing media architecture to influence social interaction.

Solstice LAMP at Vivid Sydney 2013 from Sydney Design Lab, one of the installations examined in the paper.