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Design processes Inspiration Interaction design

Inspiring reads, June 20th

David Barrie on ‘Open source’ place-making – A collective approach to the development of cities

Digital Placemaking – Integrating social media into placemaking practices at the Project for Public Spaces

Creating together – Examples of how participatory design increases the understanding of the design space and main issues as well as the quality of the solution

 

Can We Please Move Past Apple’s Silly, Faux-Real UIs? – Critique of skeumorphism in interface design

Why "Just Enough Is More" is not Enough – Erik Stolterman weighs in on the interface skeumorph debate:
“To be designerly means to be able to understand what is appropriate for a particular design. It means to be able to make the required judgments about all aspects involved and about how they come together as a whole in an adequate composition….The key to good design is not Metro design language or any other language or principle. The key to good design is to be able to execute good design judgment.”

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